
Wazza Pro
Supervised AI production pipeline for animation and VFX studios
About Wazza Pro
Wazza Pro is an AI production pipeline aimed at animation and VFX studios, and its positioning is unusual enough to state plainly: it is not a generator. Their headline is "the first AI pipeline built for cinema", and the claim is studio quality at three times the speed, with work planned and approved shot by shot rather than produced in one pass from a prompt.
The design decision that separates it from everything else in this category is delivery. Output comes back as a layered After Effects composition through a native bridge, not as a flat video file. That distinction is the whole product. A generated clip that is 90 percent right is useless to a studio if the remaining 10 percent cannot be fixed, and a flat render cannot be fixed. A layered comp can be opened, and the shot where the hands went wrong can be corrected like any other shot in the show.
The integration list is genuinely broad, and it is on their own site rather than only in a pitch: After Effects, TVPaint, Photoshop, Toon Boom Harmony, DaVinci Resolve, Premiere Pro, Nuke, Blender, Houdini, Maya, Unreal, Unity and Godot. That range matters because studios do not switch tools for a vendor. A pipeline product either speaks the pipeline's language or it does not get used.
They are also unusually direct about the limits, which is worth noting in a category full of replacement rhetoric. Their framing is that artists keep their tools and the studio signs off the final cut, with somewhere between 30 and 70 percent of the work AI-assisted depending on the project. That is a claim about augmentation with a number attached, which is more falsifiable than most.
Work is broken into shots and planned before anything is produced. Approval happens shot by shot rather than at the end, which is how production actually runs and is the difference between a tool a supervisor will accept and one they will not.
Generation covers three tracks. 2D animation includes line work, colour zones and in-betweening. Assisted live action covers plate replacement, greenscreen and reference-to-video. 3D covers image-to-mesh, gaussian splat and engine-ready delivery.
Delivery goes back into the artist's tools. The After Effects bridge hands over a layered composition, so what arrives is editable source rather than a finished render you have to accept or discard.
Pricing is quoted per job rather than per seat, with the cost visible before you approve the work. There are no published rates, which is consistent with a product sold into studios rather than to individuals.
- •Layered delivery, not flat renders - a native After Effects bridge returns an editable composition, so a shot that is nearly right can be fixed instead of rerolled.
- •Shot-by-shot approval - work is supervised at the granularity productions actually use, rather than approved or rejected wholesale.
- •Thirteen creative applications - After Effects, TVPaint, Photoshop, Toon Boom Harmony, DaVinci Resolve, Premiere Pro, Nuke, Blender, Houdini, Maya, Unreal, Unity and Godot, all named on their own site.
- •2D, live action and 3D tracks - in-betweening and colour zones, plate replacement and greenscreen, image-to-mesh and gaussian splat.
- •Per-job pricing - cost quoted and visible before approval, rather than seats bought in advance for uncertain usage.
- •Enterprise data handling - private storage in the US or EU, SOC 2 Type II, GDPR compliance, no training on client assets, and an air-gapped on-premise option.
Animation and VFX studios under fixed budgets are the only real audience, and the product does not pretend otherwise. If you are delivering a series or a feature against a deadline that does not move, the proposition is compressing schedule without moving the art direction.
Studios with strict confidentiality obligations will care most about the data terms. Never training on client assets and an air-gapped on-premise option are the specific answers to the objection that kills most AI tools in a studio: that the unreleased footage cannot leave the building.
Production supervisors are the people the workflow is designed for, since shot-by-shot approval maps onto how they already work rather than asking them to trust a batch.
It is entirely wrong for individuals, small teams and anyone wanting a quick generated clip. There is no free tier, no published price, and the whole shape of it assumes a production with a pipeline, a supervisor and a delivery date. If you do not have those, the products elsewhere in this directory will serve you better and cost less.
Pricing
Custom pricing, contact sales
No published rates. Priced per job rather than per seat, with the cost shown for approval before work begins. Enterprise terms include private storage in the US or EU, SOC 2 Type II, GDPR compliance and an air-gapped on-premise option.
From the vendor pricing page, 2026-10-08

















